T R I S Q U A M A

S T U D I O


S T R A T E G Y  /  E X P L O R A T I O N  /  E N D L E S S  R E P L A Y A B I L I T Y

F e a t u r e d  G a m e

T h e  D u n g e o n  F a l l

A new dungeon appears, send you troops.
set up your defences, adapt to the unknown and conquer what lies within

Procedural Worlds

No two dungeons is the same, every run is a new challenge

Strategic Depth

Plan, Adapt and outsmart in dynamic battles

Endless Replayability

New layouts new possiblities

No Pay to Win

All cosmetics are purely cosmetic and have no in-game advantages.

L A T E S T  D E V L O G

How the game is looking so far

Take a dive into the process so far, from how we are generating the random dungeons to how you build the base on the grid.